Summary
At Deloitte Digital, I produced, designed, and managed innovative immersive solutions from concept to launch, effectively guiding interdisciplinary teams of developers, designers, and artists using agile methodologies.
My role involved direct collaboration with senior stakeholders, subject matter experts, and clients to ensure strategic alignment and successful deployment of high-impact tailored immersive products. 
Leveraging a strong foundation in game design principles, I developed comprehensive UX documentation, including wireframes, interactive prototypes, and detailed user flows, refining solutions through iterative testing and stakeholder feedback.
Below are select works showcasing my contributions at Deloitte Digital. For additional details or further examples, please inquire during the interview process.
Platforms & Deployment Technologies
AR | VR | XR | Mobile | Web | Installations | LMS | Unity
XR Experiential Innovation Space
Duration: 6 Months
Overview
Permanent, interactive installation showcasing Deloitte’s strategic capabilities and emerging technologies. Features five unique touchscreen experiences within a cohesive, themed environment. Over 2,000 attendees since launch (January 2025).
Roles & Responsibilities
Project Manager | UX Designer | Content Developer
Managed interdisciplinary teams, facilitating agile ceremonies including daily stand-ups, sprint planning, and milestone tracking.
Developed comprehensive UX deliverables (wireframes, mockups, interactive prototypes) using Figma, refining designs through iterative feedback and user testing.
Sourced and integrated external content, coordinating closely with third-party vendors on fabrication and interactive installations.
Owned internal processes including marketing, risk management, and legal reviews.
Shaped project scope, staffing plans, and budget for future enhancements.
Tools & Technologies
Touchscreen | Intuiface | Unity | Kinect | Figma | Jira
Immersive Learning: Enhancing Child Welfare Home Visits
Duration: 6 Months, 4 Months
Overview
Gamified 3D e-learning experiences for Child Welfare workers, teaching investigative home visit procedures. Successfully deployed via client Learning Management Systems (LMS) to over 300 case workers.
Roles & Responsibilities
Producer & Manager | UX Designer | Functional Lead
Served as Certified Scrum Master, driving agile production through regular sprint cycles and high-touch client engagement.
Collaborated extensively with Subject Matter Experts (SMEs) to ensure alignment with client-specific learning frameworks and compliance standards.
Developed detailed user stories and functional requirements in Jira, managed backlogs, and tracked project deliverables.
Created interactive UX designs (wireframes, mockups, prototypes) in Figma, iterating based on stakeholder and user testing feedback.
Led quality assurance, creating and validating test scripts to ensure accurate and reliable deployment to the production environment.
Scoped future enhancements integrating emerging technologies, including Large Language Models (LLM) and Generative AI.
Tools & Technologies
Unity | WebGL | SCORM Compatible E-Learning | LMS | Figma | Jira
Case Management Transformation: Dynamics 365 Redesign
Duration: 8 Months
Overview
Strategic redesign and modernization of multiple client intake systems using Microsoft Dynamics 365, enhancing efficiency for case workers through streamlined user experience.
Roles & Responsibilities
UX Designer
Collaborated within a scaled Agile environment, producing iterative mockups in Figma aligned with client specifications and functional requirements.
Conducted Business Process Reengineering (BPR) and Organizational Knowledge Integration (OKI) analysis, ensuring seamless integration into existing client workflows.
Authored detailed user stories in Jira, supported multiple concurrent development streams, and coordinated cross-team collaboration.
Tools & Technologies
Dynamics 365 | Figma | Excel | Jira
VR Soft Skills Scenario Based Training
Duration: 1 Year
Overview
Immersive Virtual Reality simulation designed for government employees  crossing boarders, delivering scenario-based soft-skills training in a secure, virtual environment.
Roles & Responsibilities
Producer & Manager
Managed full project lifecycle from initial concept through final deliverable, ensuring alignment with client training objectives.
Tracked project milestones and contractual deliverables, maintained regular client and SME communication for strategic alignment.
Coordinated hardware procurement, managed software integration, and led Quality Assurance testing to guarantee seamless user experience.
Tools & Technologies
HTC Vive Pro Secure | Unity | VR 
AR Gamified Training
Duration: 5 Months
Overview
Augmented Reality-enhanced classroom training aide designed to improve operational awareness, deployed within a classified training environment for agency students.
Roles & Responsibilities
UX Designer | QA & Testing Lead
Owned end-to-end design lifecycle including initial research, wireframing, rapid paper prototyping, iterative testing, and final deployment.
Conducted extensive user testing to refine gameplay mechanics and instructional clarity, introducing gamified learning methodologies.
Managed testing and QA processes to ensure reliability for classified AR deployment—the first of its kind within the agency.
Tools & Technologies
Android | Unity | AR Enabled Board & Peripherals | Figma
Gamified Mobile App: Geospatial Skills Development
Duration: 9 Months
Overview
Narrative-driven recruitment mobile game targeting teens, introducing critical geospatial analysis skills aligned with career opportunities.
Roles & Responsibilities
 Producer & Manager
Directed Agile development cycles from concept to alpha release, managing daily scrums, backlog refinement, and sprint reviews using Jira.
Conducted over 100 virtual and in-person playtesting sessions, analyzing player feedback and engagement metrics to iteratively refine game design.
Ensured timely delivery of the project, closely managing development milestones and stakeholder expectations.
Tools & Technologies
iOS | Unity | Jira
Additional Contributions & Responsibilities
Conducted market research and strategic shaping of new business opportunities, driving pipeline growth.
Authored proposals, responses, and crafted Proof-of-Concept demonstrations.
Managed project staffing, resource allocation, and long-term planning.
Presented Deloitte Digital’s capabilities at numerous conferences, client activations, and industry events to enhance organizational eminence.
Acted as wellbeing champion, promoting team health and resilience through regular culture based activities.
Back to Top